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The game

  • Two players versus game

  • Hit a wave to send it in your opponent side

  • Protect your goal

  • Anticipate the crazy trajectory of the wave

  • Become the wave Warrior

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Intentions

  • Dynamic

  • User-friendly

  • Competitive

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Challenge

  • First participation at the GGJ

  • Make a game in 48h on a theme (Transmission)

  • Have a good organization in a group of 8
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My work

  • Game Design (brainstorm)

  • Programming

  • Integrate assets
  • QA tester
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My resume

In this project, I really enjoyed how we managed the team. We were 4 Game Designers, including 2 Programmers and 1 Level Designer, and 3 Game Artists.

 

At the begin, we were 7, but after we started to brainstorm in team on what we will do, someone came to us and asked if he can join our crew. We were lucky, it was a sound designer !

So, during 3 hours we took the time to listen every ideas and at the end we merged all of this.

Then every 4 hours, we took a little break and check our development and if we need to remove or modify some features.

It was my first project where, being a game designer and a programmer, i was not alone to develop on Unity. It was really good to share our knowledges and our work.

We did not sleep a lot but it was really fun to do this.

The crew

Game Designer

Romain PAJOT

Sacha BUONOMO

Valentin BEUCHET

Kristofer TATÉOSSIAN

 

Game Artist

Guillaume CARTON

Marlène PROST

Bob POLITO

Sound Designer

Ludwig WOURMS

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