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The game

  • Arcade game

  • Control a trailer car

  • Hit as many people as possible

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Intentions

  • Arcade

  • Fun

  • Dynamic

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Challenge

  • Developed on UE4 in 1 week

  • Make slowdown & IA
     

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My work

  • Game Design (brainstorm)

  • Programming (Slowdown, IA)

  • Integrate assets
  • QA tester
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My resume

On this project we were 4 Game Designers including 2 Programmers and 3 Game Artists.

The project was not too difficult to realize, we learned a lot by following some tutorials on Youtube.

The biggest problem I had was about the IA of the enemy. The problem was, we can simulate physics on them if they are moving so if the vehicle hit them, it's like hit a wall.

 

After some research I figure out how to do this by cheating a little. When enemies were too close to the car, I disable their movement and simulate physic on their body. That works pretty good.

 

It was a funny project and it's cool to play it and use our turbo to hit enemies.,

The crew

Game Designer

Gabriel GIRARD

Maxime BOUGNOUX

Etienne LAGARDE

Kristofer TATÉOSSIAN

 

Game Artist

Sarah GIRARDOT

Pauline CHOMMANIVONG

Ricardo ACCIOLY

© 2016 - 2019 - Kristofer Tatéossian - Tous droits réservés - Les différents contenus de ce site ne sont pas libre de droits.

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