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The game

  • Demolition derby game

  • Multiplayer local (4 maximum)

  • Control a ship

  • Strike your opponents and destroy them

  • Developed in 3 weeks

Intentions

  • Dynamic

  • User-friendly

  • Nervous

Challenge

  • First project in a group of 6 using Unity

  • Only 3 weeks to develop this

  • Have a playable prototype at the end

  • Manage a team
     

My work

  • Game Design (brainstorm)

  • Programming

  • Integrate assets
  • QA tester

My resume

It was the first big project on Unity (during my first year at Aries).

 

In this project, I've learned a lot about Unity and how to manage and work in team. We only had 3 weeks to create this so I spent a lot of time to develop and it was very intensive to me since I was the only programmer.

 

I had to manage the team too, and sometimes we got some problems in the team however, by doing some meetings, we figured out our problems and it was good. Then, I got some problems on Unity, like our ships which pass through the wall, I had to set the rigidbody on Unity in Interpolate.

Furthermore I learned a lot about the integration, for example sometimes when an artist gives me a model, his guizmo was not correctly set and we had to see how to figure this.

It was a really interesting experience, I learned how to be more organized in team and more on the development on Unity.

The crew

Game Designer

Justin NONY

Guillaume ADAM

Kristofer TATÉOSSIAN

 

Game Artist

Mélanie DEBARD

Chloé MOREL

Bob POLITO

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