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The game

  • Arcade game

  • Embody a crazy old man and control his body part

  • Pass through cibles without touching anything

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Intentions

  • Fun

  • Casual game

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Challenge

  • First participation at the Ludum Dare

  • Make a game in 72h on a theme (Lack of space)

  • No game artists and sound designer
  • Use Ragdoll
  • MagicaVoxel
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My work

  • Game Design (brainstorm)

  • Programming (core game, slowdown, tutorial)

  • Integrate assets
  • QA tester

My resume

We did this game during Summer 2018 at my home.

We were a good group, 4 Game Designers, 2 as Programmers and 2 as Level Designer & on MagicaVoxel.

It was really fun to do this when the ragdoll was working. I needed to learn on Youtube how to do this but it was not too difficult.

The hardest difficulty was how to control each body part. I spent a lot of time (the first day) on this, I wanted to have a full control by just using the mouse and drag it where we want. But it was too difficult and I did not have the time to do this properly.

So, after this, we finished the core gameplay and we check if we can add some signs & feedback. We decided to add a quick tutorial that I was in charge.

Then we had to check if our levels were not too difficult.

That was better to me than the Global Game Jam because we chose easy mechanics to develop and we had more time, so I took the time to rest.

The crew

Game Designer

Etienne LAGARDE

Maxime BOUGNOUX

Justin NONY

Kristofer TATÉOSSIAN

© 2016 - 2019 - Kristofer Tatéossian - Tous droits réservés - Les différents contenus de ce site ne sont pas libre de droits.

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